Game Design with Animation & 3D Modelling City Colleges’ Professional Diploma
- If you can imagine it, you can create it
- Delivered in Classroom or Online
- Choose to study at your own pace or with our timetabled classes
- Choose to sign up with a deposit on our Instalment Plan options
- Live & fully online
- Archived for review
- 10 Weeks, 1 evening per week
- Starts: 6th February 2024
- 6.30 to 9.30pm
- City Centre Location
- Fully Interactive Class
- 10 Weeks
- 1 evening per week
- Starts: 6th February 2024
- Tuesdays 6.30-9.30pm
- Course Overview
- Who Is This Course For?
- Course Content
- Career and Further Study Opportunities
- Assessments & Examinations
- Entry Requirements
This course focuses on 3 main areas of game development: Game Design, Animation, and 3D Modelling.
Use Blender, a creative, open-source, 3D modelling and Animation software.
Explore Animation principles and processes to create simple yet effective animations for use in a game environment.
Develop your game ideas through Unity 3D a game development software used in the creation of many independent games released on Android, PC, game consoles and WebGL of which these topics will be covered in class. Demonstrations will be provided, and theory covered, followed by development periods where students are encouraged to ask questions and implement a process in a way that best suits the theme and style of their own game.
Game Design focuses on the motivations of a player and how they interpret the game world. Game Design also focuses on the systems at play within the game, how these systems affect game play and the story they are trying to tell. Core Mechanics, Game Pillars, Risk Reward, Puzzle Design, Level Design, Character Design, Target Market, Documentation, UI Design, QA, and System Design are all explored in this area. Students are encouraged to focus on the elements that interest them the most.
A games actual development starts with game design and over time transitions across multiple disciplines. During this course we explore the development pipeline starting with design all the way through to QA and back again. Game design works best implementing an agile development methodology and this is encouraged and promoted in class and in assignments. Programming, Asset development, Iterative design, Unity Game Engine, Scripting behaviours and Interactive scripting are all covered in game development.
Animation is a core element of games. Used to create movement on screen and provided guidance and feedback to the player. It can be used to enhance interactions within games and cause them to feel more impactful. This can be done in both Blender and Unity and will be explored in both in this course.
Perhaps the most important artistic element of most 3D games; 3D modelling establishes the style and theme of most games. Often providing the most memorable elements of games. Games can tell the game by the weapon of the main character in most cases, a simple yet crucial element of the game.
This course is designed for people who are interested in exploring game development from a creative aspect, discovering the creative elements of animation and 3D modelling before adding these to the game development environment Unity 3D. You will create art while animating it in Blender and Unity to create a unique experience.
Game design can be an exciting and rewarding career for those interested in creating video games for the public and this profession could experience rapid growth over the next several years as the gaming industry expands.
- Exploration of modelling methodologies
- Key frame animation
- Principles of animation
- Texturing and UV Unwrapping.
- Modifiers and node editing (tools and tricks to make melding easier)
- Unity Navigation
- Visual Scripting (like Node editing but for making objects do things in Unity)
- UI creation
- Game Design Principles
- Exploration of Boolean Logic in games
After completing this course learners will have the essential start to a portfolio that may be used later to apply for further study in the area of Games Design, 3D modelling and/or animation. They will also have the potential for further self-directed learning in an area that they have identified as having an interest in.
Completed Game Submission.
Students will be tasked with creating a game using the skills that they have learned during class time. This game will have 3D Models and animations created by the students all implemented in a game development software. Students will write or present a small report outlining what they discovered during the project, difficulties encountered and how they overcame these issues, resulting in a final playable game, as well as improved development skills.
Students will require a laptop or a PC for the duration of this course. Students will be using Blender software https://www.blender.org/ available free online for practical work during this course.
A City College’s Professional Diploma Course is a focused, practical programme designed and delivered by an industry practitioner, that consolidates, upskills or reskills learners in a professional area. They are stand-alone qualifications that indicate that you have been trained in a particular area or specific subject matter.
City College Diplomas are suitable for career minded learners wishing to advance their professional skills and prospects. They are widely accepted by employers and many students are sponsored to study here by their organisation.
In addition to our scheduled Professional Diploma courses, City Colleges can provide bespoke training over 3 – 4 days, please contact Kevin.Coyne@citygroup.ie for further details.
On completion of this course students will have a good foundation of knowledge in many areas of animation, with the understanding and knowledge to explore areas of interest in more depth. Establishing the start of a portfolio during the course students will be able to build on and improve their work with the confidence in their fundamental understanding of animation.
Students will be able to work on many different types of projects and in many areas with the skills gained in this course. Throughout the course students demonstrate their understanding of 3D modelling and the different requirements needed for games vs film etc.
Areas of interest that some students may explore in more detail after the course include but are not limited to:
- Lighting Artist
- Environment Modellers
- Prop modeller
- Concept artist
- Character Rigger
- Character modeller
- Environment Design
And many more…
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