Course Overview
This 10-week course in Animation focuses on the core skills and theory that are essential to begin your journey into the exciting world of animation. Throughout the course learners will explore animation, evaluating the current methods used in animation for both 2D & 3D environments.
The learner will create their own custom unique character from conception to finished animated character. You will explore the process of creating a character concept, evaluating Colour and Shape Language in relation to your character, 3D modelling your character, skinning, rigging and texturing.
Building on the character concept, learners will design and establish a world for their character to exist in. Creating concepts for this world while implementing story boards, establishing camera angles that best fit the world and the character created throughout the course.
Throughout the course learners will evaluate twelve principles of animation how they can be implemented in both 2D & 3D design. Implementing these principles within their own world and designed characters.
This course has been developed to introduce students to all aspects of animation with a focus on the key areas that can be used to improve the over all quality of their animations and ultimately show case the skills gained throughout the course.
Why Animation?
- Animators are in demand across multiple industry’s
- Establish in-demand 3D modelling skills
- Create dynamic and interesting worlds
- Assess the 12 Principles of animation and their implementation
- Rewarding and creative career path
- Create 2D and 3D animation
- Gain an understanding of camera angles, colour theory and compositio
Course Modules
This course is spread across 10 sessions within each session topics are explored and improved upon.
Topics:
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- Animation theory timing and Introduction to Blender navigation
- Camera Angles, procedural textures, and storyboarding
- Concept Design, Colour theory, Hard surface modelling
- Annotations in Animation, Human modelling hands
- Character creation, topology and edge flow, Humanoid modelling
- Rigging, Skilling, and UV unwrapping
- Walk cycle and Character animation
- Cloth and Hair simulations
- Smoke, and liquid simulations
- Environment design modelling
All Topics will be connected and linked to the principles of animation along with in class examples of their implementation.
Detailed examples
Animation Theory
Learners will be introduced to core, fundamental animation principles, and will examine classic cartoons/films. They will explore old animation techniques and compare these with modern solutions.
Storyboards
Learners will be shown how to create compelling and effective storyboards. As animators, it is vital to be able to showcase and discuss your ideas quickly, before committing to larger, more time-consuming animations.
Character Design & Art Theory
Learners will be given lessons in Character Design and Art Theory. This will provide them with the knowledge and understanding required to create unique and interesting characters.
3D Modelling & Texturing
Learners will model and texture their characters in Blender, based on the Character concepts they have created. Character designs will be kept simple as the modelling is secondary to the animation in this course.
Rig Preparation
Rigging and skinning characters is the process required to be able to animate said characters. Learners will create skeletons (rigs) that correctly move and animate their characters without tearing or self-intersecting.
Animating
Learners will finally animate their character, creating walk, run and jump cycles. Their final assignment will be a character model with all three of these basic animations, combined with one “Special” animation that will be unique to their character.
Learning Outcomes
On completion of this course students will have a good foundation of knowledge in many areas of animation, with the understanding and knowledge to explore areas of interest in more depth. Establishing the start of a portfolio during the course students will be able build on and improve their work with the confidence in their fundamental understanding of animation.
Students will be able to work on many different types of projects and in many areas with the skills gained in this course. Throughout the course students demonstrate there understanding of 3D modelling and the different requirements needed for games vs film etc.
Areas of interest that some students may explore in more detail after the course include but are not limited to.
- Lighting Artist
- Environment Modellers
- Prop modeller
- Concept artist
- Character Rigger
- Character modeller
- Animator
- Environment Design
And many more…
Course Award
City Colleges Diploma
Entry Requirements
Students will require a laptop or a PC for the duration of this course. Students will be using Blender software https://www.blender.org/ available free online for practical work during this course.
Assessments/Examinations
Students will be assessed through two practical assignments.
The first assignment will be completed during the course and will focus the leaners understanding of blender and their modelling capability.
The second will be completed within one month of cessation of the lectures and will focus on the learner’s ability to combine their theoretical knowledge with their technical implementation creating a short animation with a character that must interact with the created model from the first assignment.
These assignments will be based around the information and topics covered during the course and will focus on core asset design and animation principles.
Lecturer

Michael Carstairs
Michael Carstairs is a game designer and developer. He is qualified and has been involved in Game Design and development for many years and completed many projects.
Michael has been an active member of many game projects establishing skills across all areas of development including animation for use both in game assets and cut scenes, while focusing on the fundamentals of animation and storytelling in 2D and 3D game environments.
During this time Michael has gained vital experience in animation, character creation, storyboarding, and many other aspects of game development as well as designing and developing 2D and 3D characters and preparing them for animation.
Michael’s focus on games encourages dynamic and interesting animations that suit the characters world, driving the narrative forward.
Some of Michael’s portfolio:
Enquire
- Live & fully online
- Archived for review
- City centre location
- Fully interactive
- Limited class sizes
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