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Animate your own ideas, stories and more
- Create your own animated stories.
- Develop an understanding of 3D modelling.
- Learn to make custom animations using pose to pose and straight-ahead animation.
- Learn to create your own custom characters for use in animation.
- Gain an understanding of the core principles used in animation.
Our Diploma in Animation Course will cover the core principles of animation. This program encourages students to activity explore topics covered in class. This animation course explores the origins of animation and help students develop animation skills.
Throughout the course you will discover how to 3D model your own character, rig, skin and animate this character in two main projects, the first will be a walk cycle followed by a 10 – 20 animation, featuring your character.
This course has been designed to introduce students to animation with a focus on core concepts and how to apply them. This course is suitable for individuals who have a moderate level of computer experience.
- History of animation
- 3D modelling
- Principles of Animation
- Art styles
History of animation
Learners will explore the history of animation, from the early concepts and tools uses (Zoetrope) to current open-source tools used to create 3D and 2D animations (Blender)
Learners will engage in the conceptualising and creating their own unique character for their projects.
Learners will develop storyboards for their final project outlining the 10 -20 sections of animation that will take place with the guidance of lectures.
Learners will experience creating a character from start to end modelling the characters, rigging, skinning, and animating the character.
What Will I Learn?
On this course you will gain an understanding of the core concepts used in animation. Students will gain experience conceptualising, creating, rigging, and animating their own character for animation. Using this character learners will create animations that will assist them in their understanding and encourage development in their workflow.
Michael Carstairs is a game designer and developer. He has studied game design for 6 years and has achieved an Honours Bachelor’s Degree in Game Design from TU Dublin.
Michael has developed several games that can be across steam, itch.io and new grounds, with animated characters and environments that encourage immersive storytelling and gameplay. Creating characters, environments and interactions using both 2D and 3D methods in animation.
Students will require a laptop or a PC for the duration of this course. Students will be using Blender software ( https://www.blender.org/ ) available free online for practical work during this course.
Students will be assessed through two practical assignments.
The first assignment will be completed during the course.
The second will be completed within one month of cessation of the lectures.
These assignments will be based around the information and topics covered during the course and will focus on core programming principles.